Confidential project

The game was a tactical RPG with an IP in a fantasy settings
since the project was under NDA there will not be much picture of the game.
Genre : Tactical RPG
Responsabilities : Game designer intern and QA
Engine : Unity
Periode : 6 month
Team size : 20

Game Design
My main task were game design tasks, as it was a small studio i had to adapt quickly and work like an employee and not like an intern.
The task i had to do in game design were :
-
Design of small mecanics (Combat log and custom difficulty)
-
Creation of skills
-
Creation of Item
-
Loot repartition throughout the game
-
Balancing
-
Bug correction
QA
One time task
I also spend a lot of time testing the game in various way to find bugs and correct them if i could, issues in the level design or localization problems and fix them.
if the issues were too complex for my skills i made tickets on Jira for them to be resolved later.​