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Confidential project

The game was a tactical RPG with an IP in a fantasy settings

since the project was under NDA there will not be much picture of the game.

Genre : Tactical RPG

Responsabilities : Game designer intern and QA

Engine : Unity

Periode : 6 month

Team size : 20

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Game Design

My main task were game design tasks, as it was a small studio i had to adapt quickly and work like an employee and not like an intern.
The task i had to do in game design were :

  • Design of small mecanics (Combat log and custom difficulty)

  • Creation of skills

  • Creation of Item

  • Loot repartition throughout the game

  • Balancing

  • Bug correction

QA

One time task

I also spend a lot of time testing the game in various way to find bugs and correct them if i could, issues in the level design or localization problems and fix them.

if the issues were too complex for my skills i made tickets on Jira for them to be resolved later.​

For the Gamescom i also had to realize some Gameplay footage and screenshot to present the project to other professionals

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I also had to translate and add idea to another game documentation for another project.

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Annexes

Internship report for more information

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