Warning !
The work you're about to see is unfinished, lacks details and uses terms from Final Fantasy XIV and mmorpg in general, if you are not a player nor someone intereted in both theme you might not understand everything.
I'll try my best fix these problem in near future
Where did i started ?
My first idea that got me into this was an envy of a range DPS that has to go in melee
My first step into this project was to figure what were the Ranged DPS about and what tools they had at their disposal to do their jobs. Then i looked at the theme and weapon the current ranged DPS jobs used.
Bard - Music, Bow
Machinist - Technology, pistol
Dancer - Dance, throwing Weapon
Then i decided what weapon and identity my jobs should have and what would be the main focus.
Next was the theme and the story of the job, i decide to go for, Freedom and Redemption
After that i had to decide how the job should be played and for that i had to design 4 things
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-The ressources the jobs uses
-The status effect the player apply on himself (There's more on the document).
-The Weaponskill and Ability the class uses to fight (This is one of the 3 table you can see more in the documents below)
From what i saw a Ranged DPS class has around 30 skill to uses
-And finally the rotation of this skill to deal the maximum amount of damage
If a skill is on the top line it's an ability that can be quick-casted between the two weaponskill under
Full Documentation
Concept Document download via the PDF icon on the right